Undertale is the best game I have ever played. While it may only be subjectively better than all the other games I’ve yet had the pleasure to play there is a particular reason that I think it’s the best game I’ve come across. People have cited the characters, the music, the writing and even sometimes the art style as the reason they fell in love with the game. All of those elements are fantastic but one of the least lauded aspects is the reason Undertale stands above the likes of Half-Life, Metal Gear Solid and Team Fortress 2 in my eyes, and that’s actually the gameplay.
I have no pretentions of having an objective view, or even a particularly well informed one.
Thursday, 14 January 2016
Undertale: A masterpiece in game design
Undertale is the best game I have ever played. While it may only be subjectively better than all the other games I’ve yet had the pleasure to play there is a particular reason that I think it’s the best game I’ve come across. People have cited the characters, the music, the writing and even sometimes the art style as the reason they fell in love with the game. All of those elements are fantastic but one of the least lauded aspects is the reason Undertale stands above the likes of Half-Life, Metal Gear Solid and Team Fortress 2 in my eyes, and that’s actually the gameplay.
Labels:
Design,
Fox,
Game,
GOTY,
Independent,
Indie,
intelligent,
Pacifist,
RPG,
Soundtrack,
Toby,
Undertale,
Videogame
Thursday, 7 January 2016
In Praise Of: The Music Machine
If it weren’t for a late play through of the incredible Undertale David Szymanski’s The Music Machine would be my pick for
game of the year for 2015 (admittedly I played very few new releases but
beating out the likes of the excellent The
Beginners Guide is no small feat). Clever writing, incredible aesthetic,
horrifying environments and subtly intelligent game design all combine to make
for a fantastic game that sadly hasn’t seen anywhere near as much praise as I
believe it deserves. Why does it deserve so much praise? Read on to get my view
on one of the more intelligent and unique takes on horror (in any form) I’ve
ever experienced.
Labels:
aesthetic,
Art Style,
Game,
horror,
Independent,
Indie,
Szymanski,
Video games
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